During the Spring of 2018, I focused all of my studies for MFA into a single applied project that would be explore a culmination of study in liveness, narrative design, audience interaction, and meta theatre. Inspired from the book ‘Set This House In Order’ by Matt Ruff, I created this experience over 4 months from reading the book, to breaking down key moments, to developing and designing interactive elements and the scenic, lighting, and video environment.
Using a single interactive table in the center, audience members experience the world with surrounding projections, miniature projections in a dollhouse, interactive objects in the room, and even video monitor arrays that feature recorded ghosts. All of these items played a part in solving progressive puzzles that would reward the audience with advancements in the narrative. One of the main guiding game design principles I applied was sourced from the 2010 indiecade lecture by Jonathan Blow on the concept of "Epiphany"; or the "Aha" moment when discovering the solution to a problem.
Below are photos of process, and implementation. Featured are the construction of the dollhouse, raspberry pi work in streaming video over network, the interactive table, and a variation of final scenes from the design.
This was done prior to knowledge of NDI network video, and was made utilizing beta versions of network video signals.